

And found the elements in ksEditor that pertain to the actual parts of the track. As a test, I’ve applied a basic Asphalt texture to the track. I’ve previously imported the terrain data and satellite overlay, and the dark grey is where the road has been imported as 3D data I’ve imported the file above into the Assetto Corsa level editor to export it to the game, but there are no textures. Using blender-osm, I zoomed right in to the track and imported the data from its Latitude and Longitude. Not the chronological next day, but the second day where I can sit down and make progress: this project has been in my mind since I started thinking about it, so pieces of the jigsaw have popped into my mind. These are great for reference and in-game layout previews, but I’ll also need to consider heightmap and terrain data on the actual map I’m going to start smaller, but use the same process – I’m going to replicate a track I remember from my childhood days, family outings to Cadwell Park near Louth with my dad.

You’ll see a lot of content on this page which is produced with the blender-osm tool with the Sheffield map. I need to start smaller, and I want to find a way to do it cheaply we are after all a shoestring budget studio. Only thing is, this is a large map with a lot of buildings without textures. We at least know that ksEditor is at least reading the file structure of the FBX, and it appears to be compliant. But it’s right, the fitness store Decathlon doesn’t have a texture assigned to it because I haven’t worked on it yet. You click OK, and the application force closes. fbx file (a widely supported 3d model format) so that I could import it into ksEditor. I took my Sheffield map (‘Here’s one I prepared earlier…’) – this was created by using the blender-osm plugin.

Thanks again dodz27 for allowing me to use your camera files in this update.This is the video that piqued my interest, and especially towards the end confirmed that what I’m looking to do is possible. – 3D tree trunk (at the moment for one tree, first one on the left side of Ellinger Kreuz) – Summer vegetation (late July instead of May/June), therefore maize fields – the layout was a bit off on both sides of the corner in Hargassen, now it’s fixed – gates for section time are now further away from road – some improved shader settings / UV coordinates – better tree shadows at high noon (layers for shadows added) – reduced number of textures: 536 -> 468 (–68) (the same here) – reduced number of materials: 632 -> 532 (–100) (still faaar too many materials)

Please don’t take a trip into the maize fields, you will fall through (will be fixed in next update). The layout is more or less a classic triangle circuit with three slow corners, connected by straights and some bends. Aspertsham is located in Upper Bavaria (80 km away from Munich) and is 3.6 km long with very narrow roads.
