

The one I had was an older version from last year its breaking the zombie behavior from the start, they sound scary but are pretty much docile wandering around aimlessly. Perhaps later I could add different sides to save the hassle. I usually create a soldier on OPFOR, set him to colonel, change his condition from "true" to "this" so he doesn't exist in game, and then make the zombies part of his group. You can sort of change the zombies side in editor. Yeah, ryanruger I made the rifle and cops for the zombie hunt mission mainly. Animations would be awesome! I can't animate though. Some people myself included predominantly play in the Independent faction. This looks amazing Hi ryandombrowsky Congrats and nice mod! I was wondering if you'd prefer your logics into modules? It would offer a greater flexibility. Thank you for this excellent mod, the modules that come with the mod are very generous for creating really cool missions There's another one in my units addons folder its breaking the zombie behavior from the start, they sound scary but are pretty much docile wandering around aimlessly. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done. Soon we offer the possibility to authors to maintain their own pages. You are not registered on Armaholic, or at least not that we are aware of. Release frontpaged on the Armaholic homepage. Car throwing is something i see 1st time on ArmA. I can't see any of the Zombies under any of the factions in Zeus.įrom what i can see performance wise i only remember "Breaking Point" using myriads of Zombies on screen strangely. Only problem I've had with it is it doesn't appear to be Zeus compatible. Hey ryandombrowskyyou can upload updates or new mods to withSIX yourself now! Make your own promo pageget the power to release your work at your own point of choosing. Star Wars in Arma 3 mod shows promising AT-AT combat If you want to send a donation, my paypal is: ryandombrowsky gmail. I am continuing with the development of this mod with plans for new features, more gore, bug fixes, and any suggestions. These features are off by default and are only enabled if the appropriate module is placed.

Zombie stength and abilities can be easily customised.

They can be found in mission editor and will attack any enemies they know about based on the side they're on Opfor zombies will attack Blufor units.
